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Thursday, October 17, 2019

What's New


✅ Improved


  • You can now tap and drag to select and move objects on tablet devices.
    • To pan and zoom, you will now need to use two fingers.
  • Cleaned up the appearance of the prototyping panel
  • Added shortcuts to switch between design / prototype / code tabs 
    • Mac
      • [Option] + [8] - Design tab
      • [Option] + [9] - Prototype tab
      • [Option] + [0] - Code tab
    • Windows
      • [Alt] + [8] - Design tab
      • [Alt] + [9] - Prototype tab
      • [Alt] + [0] - Code tab



🐞 Bug Fixes


  • When you insert components, we no longer add a number to the end of the layer name.
  • Fixed some rare crashes while running a prototype
  • Fixed heuristics for auto-numbering text layers
  • Made adjustments to make sure cmd-b works properly to bold fonts in all cases

Thursday, October 10, 2019

What's New


✅ Improved


  • Continued improvements to prototype rendering performance



🐞 Bug Fixes


  • We now allow orgs users to publish styles from the Drafts folder.
  • The drag trigger for manually positioned overlays now correctly figures out the drag direction.
  • Fixed a few crashes that happened while viewing prototypes.

    Thursday, October 3, 2019

    What's New

    🚀 New


    Today, we’re introducing new prototyping features that will help bring more of your interaction design ideas to life:
    • Smart Animate, a new transition type that automatically animates similar objects
    • Drag, a new interaction type that lets users control a transition with a drag of their finger
    You can also now combine Smart Animate with existing transitions like Push, Move, or Slide to create more expressive animations. 


    Dig into these 10 prototype examples that showcase these advanced transitions. Interact with the prototype and inspect the file to see how they’re made. Also, head over to the blog to read what it was like designing for this popular feature request. 

    ✅ Improvements


    • As part of the prototyping updates, we also revisited some of the fundamentals in Figma, like layer naming. We simplified rules for layer naming when duplicating layers.
    • We also changed the nested frames default to have no background instead of having a white background.
    • In prototyping mode, layers that match across frames will highlight on hover, which makes de-bugging and troubleshooting your animated prototypes much easier. 
    • Lastly, we reorganized the overall prototyping UI.

     ðŸ›Bug Fixes


    • Menu items such as Show Console now show up properly when searching for menu items.

    Thursday, September 26, 2019

    What's New


    ✅ Improvements


    Flip Horizontal and Flip Vertical are back in the context menu. Flip an object on its horizontal or vertical axis in a click. 

     ðŸ›Bug Fixes


    The following bugs have been squashed:
    • Some gradients would not appear correctly when exported as a PDF.
    • Certain fonts would render with lots of extra space between letters.
    • Headers in the assets panel would sometimes get stuck while scrolling.

    Thursday, September 19, 2019

    What's New


    ✅ Improvements


    For customers on the Figma Organization plan, we’ve updated the Members dashboard to help provide additional context and streamline the quarterly true-up process. Now, you can:

        1. Review how many new Editors have been added over the last 90 days
        2. Decide who needs Editor seats moving forward (note the simplified Role names)
        3. Confirm the number of new Editors in your invoice



    Thursday, September 12, 2019

    What's New


    ⭐️ New


    Today, we’ve released custom file thumbnails and a redesigned Asset Panel!

    • Set custom file thumbnails: Right click on any frame and set it as your file thumbnail. Custom thumbnails can help provide context when browsing through all of your files. 


      • Check out the redesigned Asset Panel: Your components, icons, and other assets are now better organized in the Asset Panel—making your design system more accessible.


      🐞 Bug Fixes


      We fixed the following bugs: 
      • CSS for gradients were incorrect in some cases.
      • SVG import would sometimes fail for certain edge cases.
      • When duplicating files Figma would occasionally crash.

        Thursday, September 5, 2019

        What's New


        ⭐️ New


        Today, we’re introducing OpenType support for all the fonts you use. Whether its swashes, ornaments, or extra digits, you can now customize the character of your characters. Read how @mwichary dove into the world of OpenType and learn how you can, too. Also be sure to check out this template and explore the secret OpenType features for the fonts you use.


        Open Type Features


        Also, don’t forget to check out a few new plugins that caught our eye this week: 


        ✅ Improvements


        We improved how constraints are handled when importing Sketch files into Figma.

          🐞 Bug Fixes


          We fixed the following bug: 
          • Hitting escape no longer closes the plugin window if your focus is on the canvas.